Previous Projects

On this page i show what projects i have done in the past and explain what my participation in it was.

This school project was made in Processing using Java. The project was done with a group of 7 people. 3 Artists, 2 Designers and 2 Engineers, me being 1 of the engineers. In total we had 2 weeks to create it.

Summary::
The game is a point and click adventure.

Story::
It’s the year 2220, you play as a robot that’s programmed to entertain children in an amusement park every day. One day, children stop showing up at the park. What could have happened? Your loneliness takes the better of you as you long for a new buddy to play around with. The unspeakable actions you’re going to take next are something your programmers never could have predicted…


This school project was made in an engine called GXPEngine using C#. The project was done with a group of 7 people. 3 Artists, 2 Designers and 2 Engineers, me being 1 of the engineers. In total we had 2 weeks to create it.

Summary:
The game is an Endless Runner / Platformer.

Story:
“The Blood Night’ is an event that took place in the Middle Ages. There has been a virus outbreak changing normal people into deformed undead beings, craving for blood. The Hunters’ guild has sent you, a hunter of supernatural creatures, and tasked you with rooting out this ravaging virus before it spreads any further. But be aware not to succumb to the very illness you try to eradicate. 


This school project was made in an engine called GXPEngine using C#. The project was done with a group of 7 people. 3 Artists, 3 Designers and me as the only engineer. In total we had 1.5 weeks to create it.

Summary:
The game is a phisics based puzzle game where you have to shoot the target trying to get as many bouncess as possible.

Story:
Picture this. You're a lone ranger trying to impress a lovely lady who's glimpsing at you from the other side of the saloon. Obviously, you would like to leave a solid impression on her. In the Wild West, there's only one logical way of achieving this. Pull out your gun, cock it, and fire your most sophisticated shot yet. Make sure your bullet takes the most extravagant route before arriving at the target destination! Style points are the way to a young woman's heart after all. 

This is the first ever gamejam i participated in but it will cerainly not be the last. In this gamejam i focused primaraly on the Enemy AI. Creating the behaviour of the Enemy. With the crab just bouncing around the room randomly. The squid chasing the player. The clamp being a sort of turret that shoots pearls and the clishab (ClampFishCrab) leaching onto a wall, aims at the player and shoots itself straight towards the player with a good amount of speed.

For more information: Click here

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This gamejam i focused primaraly on overall gameplay programming. The aim of the game is to with 2 players go thru each level where one player can not touch the light and the other can not touch the dark. You both need to reach the door to go to the next level.

For more information: Click here